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Dungeons of Desolation - News

Dungeons of Desolation PC

For the last month I have been working on a new build of Dungeons of Desolation for PC.  XNA is out and Unity is in!  It has been a lot of work to redo everything in Unity, but it will give me the chance to make some improvements.  Plus as Unity is multi-platformed it will be easy to port to different systems.

Here are some of the new features:

  • Randomly generated levels - Upgraded from the Xbox version as they can be any width or length.
  • User interface - Upgraded for the PC as the interface is windowed and can be moved around or closed (working on resizing).
  • Inventory size - The player to many inventory slots to start off.  These will be reduced and magic bags will need to be purchased or found to increase the number of items the player can carry.
  • Lighting system - The Xbox lighting looked cool, but it did not work well with a tile based game.  The PC version is going to stick with solid lighting colour per tile.
  • Death is permanent? - You die,  start over?!

Most of the game is incomplete.  Only a couple test items and enemies are created in the first room, the rest of the level is empty.  There is no stairs or town yet either.

Check out a development build that I have posted as a Unity Web Player game: www.onlyluck.ca/DOD

I will try to keep this updated as I go.  If you find any problems or have feedback please email me at This e-mail address is being protected from spambots. You need JavaScript enabled to view it .

The controls are:

  • Move with W,A,S,D keys or click the tile beside the character
  • Attack an enemy by moving into it
  • Pickup an item from the ground by standing on it and clicking "Pick Up" or pressing the G key to grab the top item
  • Open inventory with i key
  • Equip an item from inventory by right clicking on it
  • Open player window with P key
  • Open the map with the M key
  • The windows can be re-positioned by dragging them by the title bars

Latest Dev Build Updates:

June 1st

  • Locked doors
    • Right now all the doors are locked
    • Chance to unlocked based on DEX

 

 

Dungeons of Desolation XBLIG Update Released

An update for Dungeons of Desolation has been released on Xbox Live Indie Games.

It fixes the following issues:

  • Invisible stairway on the starting tile in trial mode
  • Random crashes caused by the counter attack skill
  • Some identified items not staying identified after loading a saved game
  • Issue when using some scrolls while they are on the ground

-

 

Dungeons of Desolation for PC

Work has begun on the PC version of Dungeons of Desolation.  Hopefully it shouldn't take too long to finish as most of the work is just updating the controls.  However, I am going update the gameplay a bit based on the feedback I received from the Xbox release.  So far I am really happy with the PC version.  I spent a lot of time on trying to make the controls intuitive and easy to use for the Xbox, but I think it will be much better for the PC.  Keyboard and mouse have so many more options and are much more native to roguelikes.

Price, release date and distribution method are yet to be determined.

 

Dungeons of Desolation Reviews

Here are a couple reviews of Dungeons of Desolation:

http://johnpaulroth.blogspot.ca/2012/10/dungeons-of-desolation.html

http://gamervets.com/2012/10/dungeons-of-desolation-indie-review/

 

Trial Crash and Other Issues

It has been brought to my attention there is a crash in the trial if you attempt to use a phantom staircase that exists on the starting tile to go down and then use the stair way up afterwards.  I have removed the staircase that isn't visable on the starting tile to resolve the issue.  Working to get an update published right now.  Thanks to everyone that let me know about this.

To avoid the issue just move up and proceed through the trial level and do not use the invisible stairway on the starting title.  An update will be submitted for review very soon.

***Update***

It has also been brought to my attention there is a bug when using some scrolls (specifically one that need a target selected) from the ground when there are multiple items on the same tile.   This isssue will also be fixed in the update.

If you find any issues please contact me at This e-mail address is being protected from spambots. You need JavaScript enabled to view it .  If you could provide detailed information surrounding the issue that would be very helpful.

Thank you,

Paul

*** New Update ***

An update is currently in the review process for XBLIG that fixes the above issues along with an issue with the counter attack skill that was randomly causing crashes.

 
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