For the last month I have been working on a new build of Dungeons of Desolation for PC. XNA is out and Unity is in! It has been a lot of work to redo everything in Unity, but it will give me the chance to make some improvements. Plus as Unity is multi-platformed it will be easy to port to different systems.
Here are some of the new features:
- Randomly generated levels - Upgraded from the Xbox version as they can be any width or length.
- User interface - Upgraded for the PC as the interface is windowed and can be moved around or closed (working on resizing).
- Inventory size - The player to many inventory slots to start off. These will be reduced and magic bags will need to be purchased or found to increase the number of items the player can carry.
- Lighting system - The Xbox lighting looked cool, but it did not work well with a tile based game. The PC version is going to stick with solid lighting colour per tile.
- Death is permanent? - You die, start over?!
Most of the game is incomplete. Only a couple test items and enemies are created in the first room, the rest of the level is empty. There is no stairs or town yet either.
Check out a development build that I have posted as a Unity Web Player game: www.onlyluck.ca/DOD
- Move with W,A,S,D keys or click the tile beside the character
- Attack an enemy by moving into it
- Pickup an item from the ground by standing on it and clicking "Pick Up" or pressing the G key to grab the top item
- Open inventory with i key
- Equip an item from inventory by right clicking on it
- Open player window with P key
- Open the map with the M key
- The windows can be re-positioned by dragging them by the title bars
Latest Dev Build Updates:
- Locked doors
- Right now all the doors are locked
- Chance to unlocked based on DEX